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Virtual Reality in Biology Animal Life Cycle

Virtual Reality / Education

Biology Animal Life Cycle VR

Technologies that can provide a sense of immersion, such as Virtual Reality (VR), are increasingly prevalent in our daily lives. VR has become a hot topic in recent years. VR refers to a technology that emphasizes the sense of presence in the computer-generated simulation of a three-dimensional (3D) image or environment Many researchers have attempted to apply VR in a number of educational settings or labs to explore how it can help students learn various subjects, such as ecosystems science, geography Research endeavors like these have shown that using VR has a positive impact on spatial knowledge representation, experiential learning, motivation and learning performance.
These explorations assessing the use of VR in numerous educational subjects provided positive results and empirical evidence for its potential applications in classrooms. VR has received attention as a new medium for providing students with simulated first-hand experiences in the classroom. Researchers have also pointed out several potential advantages of using VR in classrooms. First, VR offers 3D virtual environments with advanced forms of interaction that are highly motivational for learning and allow learners to actively participate in virtual environments rather than remain passive observers. Second, VR can offer learners a unique educational experience in which they can engage with different scenarios anytime and anywhere. Additionally, it has the potential to help reduce students’ distractions in classroom settings.

Learn when to use virtual reality in the classroom?

Virtual reality can bring academic subjects to life, offering students new insights and refreshing perspectives. But virtual reality cannot replace human interaction. Learning is primarily a social experience, so it is best to use virtual reality as a complementary learning tool.
How can teachers use virtual reality in the classroom? It depends on the topic. Using virtual reality to teach grammar in the classroom may not make sense because grammar is a relatively abstract subject. On the other hand, VR may work well for visual and tactile subjects.
In Asfan, we have created an immersive virtual experience in the classrooms of biology in education on the life cycle of animals. In this virtual scene, numerous dynamic 3D animals are associated with their own knowledge items. Students could navigate the virtual scene and freely observe and manipulate the 3D animals using the VR controllers. They could also interact with a specific 3D animal to learn about them through the knowledge items, including introductions, encyclopedia content, external features, habits and life cycle.

Solution

VR can offer learners a unique educational experience in which they can engage with different scenarios anytime and anywhere. Additionally, it has the potential to help reduce students’ distractions in classroom settings.


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  • Create virtual reality and augmented reality experiences at the best prices
  • Equipping engineering laboratories with the best equipment
  • Virtual tours with 360° technology and also feature that you can see
    them through just one link
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