ASFAN VR Hardware & Equipment
Every ASFAN virtual reality deployment is built on hardware we select, test, and support ourselves — from the headset on a trainee's head to the sandbox table in the room. Below is a full breakdown of the VR and MR devices, simulators, displays, and accessories we supply, install, and maintain for schools, universities, hospitals, and industrial training centers across the region.
VR Headset
The VR headset is the core of every ASFAN training experience. We supply both standalone headsets (self-contained, no PC required, ideal for classrooms and field deployments) and PC-powered headsets (tethered to a workstation for the highest visual fidelity, used in engineering, medical, and high-detail simulation content).
Every headset we deploy is matched to the training scenario: wide field of view and high refresh rates for fast-paced procedural training, precise inside-out or outside-in tracking for fine motor tasks, and rugged, easy-to-clean housings for multi-user labs and vocational centers.
- Standalone & PC-powered
- 6DoF room-scale tracking
- Multi-user classroom licensing
MR Stylus
The MR stylus is a tracked, pen-shaped input device that gives trainees natural, fine-grained control inside mixed reality scenes — writing, marking, dissecting, measuring, and annotating 3D objects with the same precision as a real pen or scalpel.
It pairs with our medical, engineering, and design training modules where controller buttons alone are too imprecise, giving instructors a way to grade fine motor accuracy and giving trainees haptic-style feedback through on-tip pressure sensing.
- Sub-millimeter tip tracking
- Pressure-sensitive tip
- Wireless, rechargeable
Interactive Screens
Our interactive touch screens turn any classroom, showroom, or lobby into a hands-on VR entry point. Visitors and trainees browse 3D models, launch guided lessons, and control shared VR sessions directly from a large-format touch display — no headset required to get started.
Interactive screens are commonly paired with our VR headset stations as an orientation step, and are used stand-alone in museums, exhibitions, and corporate showrooms as an always-on content kiosk.
- Multi-touch, floor or wall-mounted
- Content sync with VR headsets
- Custom-branded UI
AR SandBox
The AR sandbox projects a live, color-coded topographic map and water-flow simulation directly onto real sand, updating in real time as trainees reshape the terrain by hand. A depth camera reads the sand's contours while a ceiling-mounted projector overlays elevation, contour lines, and simulated rainfall or flooding.
It is one of our most requested devices for geography, earth science, hydrology, and civil engineering programs, letting students physically build watersheds, dams, and terrain models and see the environmental consequences instantly.
- Real-time depth-sensing projection
- Water-flow & elevation simulation
- Multi-student, no headset needed
Machines Simulation
Our machine and vehicle simulators combine a physical cockpit or control panel — steering wheel, pedals, control levers, or a full driver's seat — with a matching VR scene, so trainees feel the same switches and resistance they would on the real equipment.
We build simulator rigs for forklifts, cranes, tractors, heavy vehicles, and industrial control panels, allowing institutions to run repeated, incident-free practice on equipment that is otherwise too expensive, too dangerous, or too limited in availability to train on directly.
- Real control hardware + VR scene
- Custom rigs per equipment type
- Built-in performance scoring
Hologram Displays
ASFAN's hologram displays render free-floating 3D visuals — anatomical models, product prototypes, machinery, or mascots — that appear to hover in open air, visible from multiple angles without any headset or glasses.
We supply hologram fans, transparent LED/OLED holographic screens, and enclosed 3D holographic display cases in several sizes, used for medical anatomy walkthroughs, product launches, exhibitions, and lobby installations that need a striking, screen-free centerpiece.
- Glasses-free 3D visuals
- 360° and transparent display formats
- Custom content authoring
VR Gaming
Beyond training, ASFAN designs turnkey VR gaming stations for entertainment centers, malls, cafes, and corporate events — multiplayer arenas, racing and flight rigs, and free-roam zones built on the same enterprise-grade headsets and tracking we use in our training deployments.
Gaming stations are configured with session timers, attendant dashboards, and content libraries so operators can run walk-up experiences with minimal staff training.
- Multiplayer & free-roam ready
- Attendant session management
- Curated entertainment content library
3D Screens
For groups too large to fit into individual headsets, our 3D screens deliver stereoscopic depth on a shared display — glasses-based active/passive 3D monitors and projection walls, or autostereoscopic (glasses-free) panels for short walk-up viewing.
3D screens are widely used in lecture halls, briefing rooms, and showrooms where an instructor needs to present a 3D model to an entire audience at once, complementing our individual headset stations rather than replacing them.
- Glasses-based & autostereoscopic options
- Shared-audience 3D viewing
- Lecture hall & showroom ready
VR Motion Treadmill – KAT Walk C2 Plus
The KAT Walk C2 Plus is an omnidirectional VR motion treadmill that lets trainees physically walk, run, crouch, and turn to move through a virtual scene — instead of using a joystick or teleporting. We've added it to our hardware lineup for full-body locomotion training: emergency evacuation drills, security and law-enforcement scenario walkthroughs, warehouse and facility navigation, and rehabilitation programs that benefit from natural gait movement.
Its low-friction curved deck and dual foot + direction sensors track each step with under 10ms latency and 360° coverage, while a quieter, shock-absorbing platform keeps noise and vibration low enough for shared training rooms. The compact, moveable base (about 1.2 m² footprint) means it can be installed in existing VR labs without a dedicated room.
| Compatibility | SteamVR, Meta Quest & Oculus PCVR — 3,000+ VR titles |
|---|---|
| Tracking | 6 degrees of freedom, <10ms latency, 2 foot sensors + 1 direction sensor |
| Platform diameter | 940 mm (31") |
| Footprint | ~1.23 m² (with feet) |
| User height range | 1.60 m – 1.95 m (5'3" – 6'5") |
| Weight capacity | 130 kg (286 lbs) |
| Connection | USB 3.0 |
- Natural walk, run & crouch locomotion
- Quiet, low-vibration deck (K-Quiet Tech™)
- Compact, relocatable footprint
Recommended Accessories
KAT Nexus
A compact wireless bridge that connects the treadmill to standalone headsets such as Meta Quest, so trainees can use the KAT Walk C2 Plus without a dedicated VR-ready PC. It streams locomotion data over Wi-Fi/Ethernet, making the treadmill easy to deploy in classrooms and mobile training kits.
- PC-free standalone operation
- Wi-Fi 2.4G/5G & Ethernet connectivity
- Compact, lightweight design (100g)
KAT Walk C2 Series Shoes
Purpose-built low-friction shoes designed to glide smoothly across the treadmill's curved deck, improving step tracking accuracy and reducing wear on the platform surface. Available in a full range of sizes so every trainee gets a comfortable, safe fit.
- Low-friction sole matched to the deck
- Full size range for shared-use labs
- Improves step-tracking accuracy
VR Headset Sanitizing & Charging Cabinet
Shared VR labs need a fast, hygienic way to reset headsets between trainees. Our sanitizing and charging cabinets use UV-C light to disinfect foam facial interfaces and lenses while simultaneously charging every headset in the fleet, so a full classroom set is clean and ready before the next session.
Cabinets are sized for 8–16 headset fleets and are a standard part of our multi-seat VR lab packages for schools, universities, and hospitals running back-to-back sessions.
- UV-C disinfection cycle
- Simultaneous fleet charging
- Sized for classroom & lab fleets
Lab & Training Room Furniture
Beyond the VR devices themselves, ASFAN fits out the room around them: workstation desks and benches, cable management, storage cabinets, and seating sized for labs, classrooms, and technical training centers.
We specify and supply this furniture as part of full lab fit-outs — alongside our engineering, laboratory, and VR equipment — matched to the room layout and the number of workstations planned.
- Workstation desks & benches
- Cable-managed, multi-seat layouts
- Storage cabinets & equipment carts
Immersive Room
Our immersive room (CAVE-style) installations project a virtual environment across multiple walls — and sometimes the floor — of a physical room, surrounding a group of trainees at once without any headset. Sensors track movement so the perspective updates correctly for the lead viewer as they walk through the space.
Immersive rooms are ideal for group briefings, architectural walkthroughs, safety orientation, and any scenario where several people need to experience the same environment together and discuss it in real time, face to face.
- Multi-wall, headset-free projection
- Group viewing & discussion
- Motion-tracked perspective
Not sure which hardware fits your program?
Tell us about your trainees, space, and budget and our team will put together a hardware and software package — headsets, simulators, and everything in between — tailored to your training goals.
Talk to Our Hardware Team