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VR nursing training · Module 11

First Aid: Bleeding Control VR Nursing Simulation

Ten bleeding-control scenarios covering the hand, foot, eye, thigh, head, ear, nose, neck, abdomen and back. Available for nursing schools, simulation centres and hospitals in Kuwait.

Experience 01 · Project details

Hand

The virtual casualty presents with a deep laceration across the palm. The learner has to control the bleeding using the technique appropriate for…

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Experience 02 · Project details

Foot

The virtual casualty presents with a puncture wound on the sole with heavy bleeding. The learner has to control the bleeding using the technique…

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Experience 03 · Project details

Eye

The virtual casualty presents with a penetrating eye injury with an embedded object. The learner has to control the bleeding using the technique…

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Experience 04 · Project details

Thigh

The virtual casualty presents with catastrophic arterial bleeding from the thigh. The learner has to control the bleeding using the technique…

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Experience 05 · Project details

Head

The virtual casualty presents with a scalp laceration with profuse bleeding. The learner has to control the bleeding using the technique appropriate…

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Experience 06 · Project details

Ear

The virtual casualty presents with bleeding from the ear canal after a head injury. The learner has to control the bleeding using the technique…

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Experience 07 · Project details

Nose

The virtual casualty presents with a persistent nosebleed. The learner has to control the bleeding using the technique appropriate for this region:…

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Experience 08 · Project details

Neck

The virtual casualty presents with a lacerated neck wound with heavy bleeding. The learner has to control the bleeding using the technique…

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Experience 09 · Project details

Abdomen

The virtual casualty presents with an open abdominal wound with protruding organs. The learner has to control the bleeding using the technique…

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Experience 10 · Project details

Back

The virtual casualty presents with a deep wound on the back of a casualty who may have a spinal injury. The learner has to control the bleeding using…

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Severe bleeding can be fatal within minutes, and the correct response differs by body region: direct pressure works for most limbs, a tourniquet for a catastrophic thigh wound, no pressure at all for a penetrating eye injury. These ten scenarios train region-specific bleeding control on a virtual casualty with realistic blood loss and vital-sign response.

Under construction10 experiencesModule 11 of 11
This module is under construction. The scenarios below describe the training content that is being finalised. Demonstration videos will be added when the module is released. Contact ASFAN for the expected release date or a preview.

Training projects

First Aid: Bleeding Control scenarios

10 experiences

Guided practice

Every scenario starts in guided mode: the virtual instructor narrates each step, highlights the equipment and corrects mistakes immediately, so learners build the sequence before they are assessed.

Assessment and scoring

Unguided mode records every action, timing and error against a checklist that instructors can edit, and produces a score and an itemised report that exports to the LMS.

Instructor tools

A dashboard shows class progress across all 54 nursing experiences, lets instructors mirror a headset to a screen for debriefing, and runs offline on the campus network in Arabic and English.

Frequently asked

First Aid: Bleeding Control FAQ

Answers for nursing educators and simulation-centre managers evaluating this module.

What does the First Aid: Bleeding Control VR module include?

It includes 10 interactive experiences: Hand, Foot, Eye, Thigh, Head, Ear, Nose, Neck, Abdomen, Back. Each one runs on a full-scale virtual patient with guided and unguided modes.

Is this module available now?

This module is under construction. The scenario descriptions are final, and demonstration videos will be added on release. Contact ASFAN for a preview or the expected date.

What hardware and languages does it support?

The module runs on standalone VR headsets and PC-VR with hand controllers, offline on a campus network, with an Arabic and English interface, instructor dashboard and LMS-ready results export.

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